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hi guys,
monday morning and i messed with it a little bit this weekend. the
problem i'm seeing is that i expect the fogginess to just show up
in the light rays coming thru the window, but the whole darn scene
is foggy. i'm not a happy camper. i need to get smarter.
i looked at the media2 pov scene and played off of it. because i
only wanted the foggy look in the light rays coming thru the window,
i set up a spotlight outside and pointing in at the right angle with
the media turned on. everything is still foggy. i'm going to play
with it again this evening. the number of parmeters for atmospheric
media is intimidating. it will take some experimentation to get a
feel for what does what, especially with the render times.
i guess i should shuffle over to megapov... i've been fighting it tooth
and nail. i'm just a beginner. i should be satisfied with the very
significant power of 3.1g.
thanks, miker
"MR" <a### [at] b net> wrote in message news:3bd803ba@news.povray.org...
> hello,
>
> i'm sorta uncomfortable asking this question because i figure
> it must be a faq somewhere, but i couldn't find it so here goes:
>
> i'd like to have light streaming in a window with the light rays
> visible. how do i do that? is that a "photon" thing? i've got
> the wall and a desk and i'm modelling a window now, so i'll
> need the light rays here soon.
>
> my idea was to throw a light fog in the room and see if the light
> catches it, but thats just a guess.
>
> thank you, miker
>
>
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